SUIMP3D - generate inplane shot records for a point scatterer embedded in three dimensions using the Born integral equation

suimp3d [optional parameters] >stdout                

Optional parameters                            
      nshot=1           number of shots              
      nrec=1            number of receivers          
      c=5000            speed                  
      dt=.004           sampling rate                
      nt=256            number of samples      
      x0=1000           point scatterer location     
      y0=0        point scatterer location     
      z0=1000           point scatterer location     
      sxmin=0           first shot location          
      symin=0           first shot location          
      szmin=0           first shot location          
      gxmin=0           first receiver location      
      gymin=0           first receiver location      
      gzmin=0           first receiver location      
      dsx=100           x-step in shot location      
      dsy=0      y-step in shot location      
      dsz=0      z-step in shot location      
      dgx=100           x-step in receiver location  
      dgy=0       y-step in receiver location  
      dgz=0       z-step in receiver location  

 Example:                                             
       suimp3d nrec=32 | sufilter | supswigp | ...    


 Credits:
      CWP: Norm Bleistein, Jack K. Cohen


 
 Theory: Use the 3D Born integral equation (e.g., Geophysics,
 v51, n8, p1554(7)). Use 3-D delta function for alpha.

 Note: Setting a 3D offset in a single offset field beats the
       hell out of us.  We did _something_.

 Trace header fields set: ns, dt, tracl, tracr, fldr, tracf,
                          sx, sy, selev, gx, gy, gelev, offset