SUIMP3D - generate inplane shot records
for a point scatterer embedded in three dimensions using the Born integral
equation
suimp3d
[optional parameters] >stdout
Optional
parameters
nshot=1 number
of shots
nrec=1 number
of receivers
c=5000 speed
dt=.004 sampling
rate
nt=256 number
of samples
x0=1000 point
scatterer location
y0=0 point
scatterer location
z0=1000 point
scatterer location
sxmin=0 first
shot location
symin=0 first
shot location
szmin=0 first
shot location
gxmin=0 first
receiver location
gymin=0 first
receiver location
gzmin=0 first
receiver location
dsx=100 x-step
in shot location
dsy=0
y-step in shot location
dsz=0 z-step
in shot location
dgx=100 x-step
in receiver location
dgy=0 y-step
in receiver location
dgz=0 z-step
in receiver location
Example:
suimp3d nrec=32 | sufilter | supswigp |
...
Credits:
CWP: Norm Bleistein, Jack K. Cohen
Theory: Use the 3D Born integral equation (e.g., Geophysics,
v51, n8, p1554(7)). Use 3-D delta function
for alpha.
Note: Setting a
3D offset in a single offset field beats the
hell out of us. We
did _something_.
Trace
header fields set: ns, dt, tracl, tracr, fldr, tracf,
sx, sy, selev, gx,
gy, gelev, offset